BALANCE - PATH, INVENTORY
Oct. 29th, 2018 05:23 pmInitial Path: Cleric
Current Path Actions:
○ Channel Divinity: (M) You feel the presence of your god with you and can use it to cause one of the following effects, up to two times per day:
• Prayer of Healing: Utilizing holy scripture brings up to four targets within 30' to at least half their health.
• Purify: Touching something that is desecrated will remove a curse placed on it
• Bless: Removes impurities from up to one gallon of water per day, making it both holy and clean for drinking/medical application.
• Turn Undead: Brandishing your order's holy scripture makes minor undead around you flee.
○ Spare the Dying: (M) If a person is close to the brink of death, you can use magic to touch them and stabilize them until further care can be provided.
○ Zone of Truth: (M)(P) You create a 15-foot zone around you in which anyone in it is unable to tell a lie. The person will know you have used this against them and may become hostile towards you after its use.
○ Acolyte: Wherever you go in a city, you're always able to find a temple that will take you in and provide room and board to you. Additionally, you're particularly apt at learning about religions that you do not practice yourself while staying in a temple blessed by a different patron deity than your own.
○ Sacred Flame: (M) You can create a ball of radiant energy in your hand. Good for illuminating or purifying unholy places... with fire.
○ Cure Wounds: (M) You can use magic to heal a person up to half their health. The target must be within touch range.
○ Sanctuary: (M) Your magic allows you to consecrate an area 10' in diameter that acts as a safe haven for you and your party members. Undead creatures cannot pass through the perimeter, and creatures with an evil alignment will feel extreme unease as they cross through into the area.
○ Proselytize: (P) You are extremely good at spreading the word of your god to other people. Providing guidance to them can help them become more amicable to your cause.
○ Silence: (M) You can use magic to create an invisible sphere, up to 10' in diameter, that refuses to permit sound to resonate within it.
Inventory:
○ One (1) brooch-pin thing, belonging to his father
○ One (1) Merciful Mace - This weapon is essentially the same as a regular mace, though old and rusty. However, it cannot reduce a creature below one hit point. Useful for delivering non-fatal blows.
○ The sacred Bluejeans family recipe for Barry's Booty Blastin' Bear Chili. It is excellent, Dwyer can make it excellently, the mods rolled a nat 20 for this to happen.
Current Path Actions:
○ Channel Divinity: (M) You feel the presence of your god with you and can use it to cause one of the following effects, up to two times per day:
• Prayer of Healing: Utilizing holy scripture brings up to four targets within 30' to at least half their health.
• Purify: Touching something that is desecrated will remove a curse placed on it
• Bless: Removes impurities from up to one gallon of water per day, making it both holy and clean for drinking/medical application.
• Turn Undead: Brandishing your order's holy scripture makes minor undead around you flee.
○ Spare the Dying: (M) If a person is close to the brink of death, you can use magic to touch them and stabilize them until further care can be provided.
○ Zone of Truth: (M)(P) You create a 15-foot zone around you in which anyone in it is unable to tell a lie. The person will know you have used this against them and may become hostile towards you after its use.
○ Acolyte: Wherever you go in a city, you're always able to find a temple that will take you in and provide room and board to you. Additionally, you're particularly apt at learning about religions that you do not practice yourself while staying in a temple blessed by a different patron deity than your own.
○ Sacred Flame: (M) You can create a ball of radiant energy in your hand. Good for illuminating or purifying unholy places... with fire.
○ Cure Wounds: (M) You can use magic to heal a person up to half their health. The target must be within touch range.
○ Sanctuary: (M) Your magic allows you to consecrate an area 10' in diameter that acts as a safe haven for you and your party members. Undead creatures cannot pass through the perimeter, and creatures with an evil alignment will feel extreme unease as they cross through into the area.
○ Proselytize: (P) You are extremely good at spreading the word of your god to other people. Providing guidance to them can help them become more amicable to your cause.
○ Silence: (M) You can use magic to create an invisible sphere, up to 10' in diameter, that refuses to permit sound to resonate within it.
Inventory:
○ One (1) brooch-pin thing, belonging to his father
○ One (1) Merciful Mace - This weapon is essentially the same as a regular mace, though old and rusty. However, it cannot reduce a creature below one hit point. Useful for delivering non-fatal blows.
○ The sacred Bluejeans family recipe for Barry's Booty Blastin' Bear Chili. It is excellent, Dwyer can make it excellently, the mods rolled a nat 20 for this to happen.